if collision(col5x5,getplayerx(0)+getplayerdirection(0)*7+math.sin(math.rad(getplayerrotation(0)+(i*10)))*dist,getplayery(0)+3-math.cos(math.rad(getplayerrotation(0)+(i*10)))*dist,0,1,0)==1 then
if playercollision()~=0 and playercollision()~=playercurrent() then